Wednesday, March 30, 2011

Blood Angels-Knights of Blood 2000 point list

Yes I have jumped on the Blood Angels Bandwagon. The one thing that I tell myself is I am doing it as a "fluffy" build, and I jumped a long time after instead of joining the MEQ Flaver of the Month Club.

Dante-225
Honor Guard-Jump Packs, 3 Meltas, Flamer, 2 Storm Shields-240
10 Death Company-5 Power Weapons, 2 Pfists, Bolter, 2 Normal, Lemartes-625
2X Death Company Dreads- Talons-250
2X 5 Assault Marines-Jump Packs, Power Weapon-230
2X Storm Ravens-Xtra armour, Multimelta, Assault Cannon-430

It puts a lot of eggs into very few baskets, but I like the hitting power. Instead of a Dual Deathstar build it more of a Death Star II and Dual Eclipse Star Destroyer build (and yes I know I eclipsed the usual level of nerddom with Star Wars and 40k in the same post.[Yes the pun was intended])

Anyways the Storm Ravens will NEVER start on the board and Dante, the Honor Guard and the Death Company it really depends on the circumstances. Ideally Dante deploys with the Death Company, as the best CC punch in my local area needs to be able to hit the area it will do the most damage. One of the "less than ideal" circumstances is any parking lot with AP 3 or better Blast templates. (Leman Russes, Devil Dogs, and Vindicators) When Dante goes with the Honor Guard for the Rear Armour Melta to "guarantee" a safe drop for the Death Company.

Storm Ravens come on try to eliminate any threats to the Death Company,(much like C-130 gunships cleared Landing Zones in Vietnam for the Choppers) The Honor Guard can handle almost any situation that they need shooting wise and will go where they will do the most harm to my opponent.

As usual post your comments/criticisms below.

Tuesday, March 29, 2011

1850 Deathwing List

Okay I know this is not the 2000pt Deathwing I promised but I have a couple 1850 point games coming up so why not share that list instead.

One Game could be against an Imperial Guard Player with an unknown Armystyle, one game could be against either DoA Blood Angels or Speed Freak Orks, the final possibility is unknown but my hunch is either Dark Eldar or a mounted Space Wolves.

My list is
Belial-130
5 Scouts-4 Sniper Rifles, 1 Missile Launcher-120
3 Ravenwing Bikers-2 Meltaguns-140
Deathwing Squad-Assault Cannon(Hereafter Asscann) Powerfist(PF), Storm Bolter(SB) Chainfist(CF), Two Lightning Claws(LC),Thunder Hammer Storm Shield(THSS), and Storm Bolter Powerfist-250
Deathwing Squad-Asscann PF,SB CF,Power Weapon(PW)SB,LC,THSS-250
Deathwing Squad-Asscann CF,2 SB PF,LC,THSS-250
Deathwing Squad-THSS Cyclone,SB PW,SB CF,THSS,LC-240
Deathwing Squad-THSS Cyclone,SB PW,SB PF,THSS,LC-235
Deathwing Squad-LC Cyclone,2 THSS,2 SB PF-235

I chose to spread the THSS around instead of concentrating them into one unit because any AP 2 would be focused AWAY from that unit and my more fragile units would end up being slaughtered. This way the AP 2 is spread around more. No Apothecary or Banner because they only benefit one squad and are not worth the points, because if it ignores my 2+ it ignores FNP, and if I fail my 2+ I do not like my chance of making my FNP. The Banner? either I already win Combat with out the Banner or I will lose even with the Banner so it is not worth it.

The Scout squad is an extra Missile Launcher shot and the Sniper Rifles while expensive at 5pts each when compared to other codexes (Wolves it is 3pts, and Codex Marines and Blood Angels it is free) fit better with the Missile Launcher and can also threaten Side Armour of Chimeras or Rhinos/Razorbacks.

The Bikes are the only Melta in the list (Gasp!) because I only have 3 bikes and I felt I needed a Teleport Homer to assist with my Deep Striking. Also If I do not get first turn They can Scout move Behind Cover or Outflank.

A question to the Community. Which Squad should I attach Belial to? Leave your responce in the Comments and feel free to offer any advice or criticisms.

Sunday, March 27, 2011

Blood Angel Death Company Tactics

There are three reasons to take Death Company

1.They are a choice based on fluff/looks
2.They are needed to take Death Company Dreadnoughts
3.A player wants an unstoppable close combat squad

If the only reason to use Death Company is because of the Dreadnoughts the you must look at how your Dreadnought is entering play. The Death Company should match the method as your Dreadnought, I.E. If you are podding in he Dreadnought pod your Death Company, if you are using a Storm Raven load them both in it. Rhinos should rarely be used for Death Company due to not being assault vehicles and once the Rhino dies (and it will)you have 5 marines hoofing it all the way across the board.

The way I prefer to run them is Jump Packs, Lemartes and armed to the teeth with power weapons. The jump Packs are important because of DoA and the 12" move. When you are forced to move towards the enemy you might as well get there sooner. This also prevents being led around by a Rhino for the entire game, because in 1 turn you catch it and destroy it.

When running a Death Company to be an effective assault unit you need rerolls and the charge. Luckily we have 3 ways to get rerolls
1.Generic Chaplain/Recluisiarch
2.Astorath
3.Lemartes
The generic Chaplain is the defacto choice when running nonjump pack Death Company, Why pay for a Jump Pack and not use it? When Running Jump Packs I use Lemartes. Why? He is only 25pts more tha a Jump Pack Chaplain, can turn in to a 1 man wrecking crew, comes with FNP and FC base so no Priest necessary, and finally He is a Squad Upgrade Character, so he is hidden so he cannot be singled out, and he is not a seperate KP.

One last thing I am currently experimenting with is attaching Dante to my Death Company Hit and Run combined with 6 power weapons with FC and rerolling hits and wounds is too good to pass up, plus it prevents tarpitting.

Become a follower and post a comment if you like this post. More will follow including my newest 2000pt Army lists for all 4 of my armies.

Sunday, March 20, 2011

Blood Angels Tournament Report

It was a Team Tournamnet so I went with Warboss John, and we figured what the heck and took 2000pts of Blood Angels.

Our lists?

John's
Dante-225
Honor Guard-2 Meltaguns, Blood Champ, Chapter Banner, Lightning Claw, 2 Storm Shields-290
10 Assault Marines-2 Meltaguns, Power Weapon-225
6 Vanguard Veterans-Jumpacks, Power Fist, Stormshield, Meltabomb, 2 Power Weapon (1 on Sergeant)=265

Mine
Astrorath-220
Honor Guard-Jumpacks-4 meltas-205
9 Death Company-Jump Packs-2 Power Weapon Bolt Pistol, 2 Power Weapon Chainsword, Powerfist Chainsword, Powerfist Bolt Pistol, Bolter, 2 Normal, Lemartes-575

Because this was a test For Adepticon all of their rues are in effect so we took advantage of the Brothers in Arms rule, which allowed us to mix and match ICs(I.E. Dante could join the Meltaguard or Death Compaany)

Game 1
Opponents were Elfzilla (3 Wraithlords, Avatar, Eldrad, 30ish Guardians, 2 Wave serpents with Dire Avengers with the works, and a unit of Wraithguard)
Deployment DoW

They recieved First Turn from us, We deployed only the Death Company, They repositioned the Avatar and 1 Unit of Guardians to be really close (closer than they should have been) to the Death Company, The other unit of guardians goes back in the corner), I proceed to seize the initiave and the Avatar and Guardians are wiped out.

Biggest Mistake- Assuming the the VVs could handle a Wraithlord with no FC and only 1 power fist.

Game 2 was versus other Blood Angels, 1 Was all meched B&C's OwlandMoonguy, and the other was a hybrid force with some Jumpers

I thought we did okay but the only issue was primary was Allied Table Quarters so we were playing for the draw from the beginning, which we achieved due to the Death Company wiping 3 of the 4 combined scoring units they had.

Game 3 was against Mech IG, with modified Kill Points.
We had a nice pocket to drop in and Dante Precison Struck with the Meltaguard right next to the Leman Russ Demolishers Rear Armour did not kill it for a while.

Biggest dissapointment: VVs Heroiclly Intervening and whiffing on a Manticore getting Tank Shocked and falling back all the way off the board during the rest of the game.

We took 7th out of 20 with Battle Points