Sunday, December 19, 2010

Dark Eldar HQ Synergy

Many Armies have HQs that are force multipliers, but these are usually psykers and Dark Eldar don't have any. So how do I make my units more Capable without adding extra bodies and losing my transports?

First step is if you have more than 3 units with Combat Drugs, either a wych or hellion heavy army, Use Duke Sliscus for his drug rerolls. Howevr in order not to waste his 3+ poison effect take a 10 Trueborn with Shard Carbines and 2 Splinter Cannons. Now on the move that is 32 poisoned shot with a 24" effective range and hitting and wounding on 3's. This squad will have to be deployed on foot but you can detach the Duke have him jump into a 9-man Bloodbride squad and Trueborn head into their Raider.

Lady Malys is usefull with Vect, forcing your opponent into in to "damned if you do, damned if you don't" scenario regarding first turn. Lelith and other units with invulnerable saves will benefit greatly from Lady Malys, not her redeployment as much but her immunity from psykers.

Picture this, Lady Malys is leading a Bloodbride squad, they charge a TH/SS terminator squad in range of a Librain that sucessfully cast Null Zone. However now that Malys is immune to psykers you get your full 4++ save and reduce 25% of the unsaved wounding hits. (75% of wound unsaved due to rerolling sucessful invulnerable saves down to 50% of just normal invulnerable saves)

And of Course, Haemonculi plop into a squad give it a pain token, but try putting 2 Haemonculi with another unit AND an Archon stealing both tokens and gaining FNP and FC.

Tell me what you think and Leave your Comments below.

Saturday, December 11, 2010

Dark Eldar Incubi Tactics

How should Incubi be run? The first 2 options that come to mind are
1)Drazhar
2)Archon with Phantasm Launcher

Drazhar being the Big Daddy Incubi, makes sense fluffwise and tactics wise where he makes the Incubi fearless, and he comes with the Demiklaves and both Upgrade powers, saving 50 points on a Klavex. Downsides? Price which is Mitigated somewhat by the Savings on a Klavex, so not that bad. The real Downside is no grenades, while situational, most of the time you will be charging trough a crater or into squishy troops hiding in cover, and no grenades means the High Iniative is wasted.

This Leads us to option 2. The Archon while not having as much raw potential boosts the squad as a whole. The build I would run on the Archon is Husk Blade, Soul Trap, Combat Drugs, Shadowfield, an Phantasm Grenade Launcher. 170 points so not exactly cheap but can kill anything except a walker with either +1 str or reroll to wound drugs.

The way to maximise the hitting power is with Furious Charge from Pain Tokens. How do you get 2 Pain Tokens from the start? 2 Haemonculi. As long as you have Drazhar/Archon with the Incubi you can "Share" (steal) both Tokens.

My setup?
Archon-as above-170
5 Incubi- Klavex, Onslaught, Demiklaives-160
2X Haemonculus-Hexrifle-65*2
Raider-Aethersails-65
Total=525

With 6 attacks at Str 4+ that kill opposing models barring invulns 12 attacks at str 5 and 4 attacks at str 6 or 6 attacks at str 4 all power weapons should be able to take anything short of a C'tan

Any thoughts or different set ups leave them in the comments

Friday, December 10, 2010

Finally Fixed!!

Sorry about the lull, my computer had some issues which are now resolved so I should be posting my spammy lists soon.