Once again sorry for the delay. Most jetpack tactics are fairly similar and can be found by simply googling Tau Battlesuit tactics
This is a Farsight List for 2k the models I am basing this off of are ones I ACTUALLY have so some units may be upgraded for the sake of might as well have the 25pts worth of gear as opposed to playing under the pts level
Farsight
Shas'Vre-Plasma Rifle, Missile Pods, Targeting Array, Multi Tracker
Shas'Vre-Plasma Rifle, Missile Pods, Targeting Array, Multi Tracker, Bonding Knife
Shas'Vre-Plasma Rifle, Missile Pods, Targeting Array, Multi Tracker, Bonding Knife, 2Shield Drones
Shas'Vre-Plasma Rifle, Fusion Blaster, Targeting Array, Multi Tracker, Target Locks
Shas'Vre-Plasma Rifle, Fusion Blaster, Targeting Array, Multi Tracker. Bonding Knife, Target Lock
Shas'Vre-Plasma Rifle, Fusion Blaster, Targeting Array, Multi Tracker, Target Lock, Bonding Knife, 2 Shield Drones
Shas'el-Aibursting Fragmentation Projector, Burst Cannon, Positional Relay, Multi Tracker, 2 Shield Drones, Iridium Armour, Stimulant Injectors
Crisis Shas'ui-Twin Linked Fusion Blaster, Flamer
8 Man Pathfinders-Shas'ui, Bonding Knife, Target Lock
Devilfish-Disruption pods, 2 Seeker missiles
Hammerhead- Railgun, Burst Cannons, Target Lock, Disruption Pods, 2 Seeker Missiles
Sky Ray- Smart Missile System, Targeting Array, Disruption Pods
Broadside Team Leader -Targeting Array, Shield Drone
The Rest of the points go to a Devilfish(Same as Pathfinder's)and fire warriors with Shas'ui that have Target Locks, Bonding Knives and MutiTrackers, and Markerlights
The Broadside is place in cover with the Devilfishes nearby towards one side, the Hammerhead and Sky Ray on the other Side with The Farsight unit towards the Center. The Shas'el goes near the Broadside (you did not think I would only use 2 Devilfish, especially not ones with no SMS's to protect a Broadside did you?) The Pathfinders and Fire Warriors go in cove in places that give them a big area to markerlight up. In objectives probably reserve the Fire Warriors.(Unless youhave a very good place to put them.)
Go for a first turn Alpha Strike. Leave the Land Raiders with the Death Star alone. Why?? your opponent will be taken back by the fact you ignore seemingly ignore the unit that can wreck your entire army by itself, thinking there may be a trap he will play more conservative with it than he otherwise would. If he holds back, the Suicide Suit deep strikes Turn 2 behind the LR. Since you have the entire LR hull in between the Deathstar and the suit he must choose your 40ish point Battlesuit or your army. If he pushes it fowards do the same thing but don't give him the choice unload Plasma Rifle Hell on the Terminators/Nobs and then providing you are in range CHARGE!!!! With Str and I 5 Farsight's Dawn Blade will reek havoc on anything and any power weapon wounds can go on the drones. Unless there is a powerfist then take the wounds on the Suits and save the drones to eat the powerfists.
Leave your comments below and let me know if you you have tried any of my lists.
Wednesday, September 8, 2010
Wednesday, September 1, 2010
Sorry for the Delay
Due to some unforeseen demands on my time I am unable to post the Battlesuit stuff til the weekend
Destroyer Wing List
Here is my 2000pt Destroyer based list
Lord-Warscythe, Res Orb, Nightmare Shroud, Destroyer Body-210
Lord- Warsycte, Res Orb, Solar Pulse, Destroyer Body-200
5 Destroyers-250
5 Destroyers-250
3 Wraiths-123
2 Heavy Destroyers-130
2 Heavy Destroyers-130
13 Warriors-234
13 Warriors-234
13 Warriors-234
An alternate to this list involves dropping the Wraiths and Adding a Warrior for 4 10-man Squads and either 9 Scarabs or 2 Tomb Spyders.
With the posted list you want SECOND TURN, one squad of Warriors is placed on the board in cover near an objective. Depending on if the opponent is spread out or clustered together determines how your Destroyers are grouped. If clustered together seperate the Lord with Nightmare shroud with a Destroyer and Heavy Destroyer squad Place them on the side with the most NONFEARLESS infantry and the Wraiths, Pulse Lord, And Remaining Destroyers and Heavy Destroyers on the other side.
If the Opponent is spread out Place Every Destroyer, Heavy Destroyer, Wraith and Lord on one flank with the Lords attached to the Wraiths, Against an All Mechanised force place it on the Flank With the longest ranged weaponry. Heavy Destroyers should take out the High Armor Targets while the Standard Dstroyers prey on transports and just take a stroll through the opposing force.
If there is a Land Raider with TH/SS Terminators Line your Lords and Wraiths up to take it out. Since most people run an HQ in there Have your Wraiths single out the HQ while your Lords take out those Terminators. Nothing will cause an opponent to be defeated more than his 600+ pt Death Star unit destroyed in assault by Necrons of all things!
Lord-Warscythe, Res Orb, Nightmare Shroud, Destroyer Body-210
Lord- Warsycte, Res Orb, Solar Pulse, Destroyer Body-200
5 Destroyers-250
5 Destroyers-250
3 Wraiths-123
2 Heavy Destroyers-130
2 Heavy Destroyers-130
13 Warriors-234
13 Warriors-234
13 Warriors-234
An alternate to this list involves dropping the Wraiths and Adding a Warrior for 4 10-man Squads and either 9 Scarabs or 2 Tomb Spyders.
With the posted list you want SECOND TURN, one squad of Warriors is placed on the board in cover near an objective. Depending on if the opponent is spread out or clustered together determines how your Destroyers are grouped. If clustered together seperate the Lord with Nightmare shroud with a Destroyer and Heavy Destroyer squad Place them on the side with the most NONFEARLESS infantry and the Wraiths, Pulse Lord, And Remaining Destroyers and Heavy Destroyers on the other side.
If the Opponent is spread out Place Every Destroyer, Heavy Destroyer, Wraith and Lord on one flank with the Lords attached to the Wraiths, Against an All Mechanised force place it on the Flank With the longest ranged weaponry. Heavy Destroyers should take out the High Armor Targets while the Standard Dstroyers prey on transports and just take a stroll through the opposing force.
If there is a Land Raider with TH/SS Terminators Line your Lords and Wraiths up to take it out. Since most people run an HQ in there Have your Wraiths single out the HQ while your Lords take out those Terminators. Nothing will cause an opponent to be defeated more than his 600+ pt Death Star unit destroyed in assault by Necrons of all things!
Tuesday, August 31, 2010
Necron Destroyer Tactics
Necrons are currently considered the worst codex aside from a pure GK army in all of Warhammer 40k. The Destroyer and Heavy Destroyer are among the units that keep their codex useable.
Now their Statlines are not all that impressive, the standard MEQ on a bike with I2, but they are "Necrons" so they get a WBB roll and count for Phase Out purposes which makes up for taking less Warriors.
And let's not forget about those guns the Destroyers have a 36" Str6 AP4 3 shots and the heavies get a 36" Str 9 ap 2 single shot. Both have the "Gauss" rule meaning a autowound on a 6 and and autoglance on a 6. This does not affect the Heavy Destroyer at all but it means the standard Destroyer can threaten anything placed on the board.
Destroyers are often used to demech the opponent resulting in more time for the warriors to shoot before being assaluted. While Str 6 is able to deal with the front armor on some transports the Destroyers excel in getting side armor on vehicles meaning that Chimera you could only glance can now be destroyed.
Tommorow I will post a Destroyer based list, and a Battlesuit based Tau list as well as Jetpack tactics.
Now their Statlines are not all that impressive, the standard MEQ on a bike with I2, but they are "Necrons" so they get a WBB roll and count for Phase Out purposes which makes up for taking less Warriors.
And let's not forget about those guns the Destroyers have a 36" Str6 AP4 3 shots and the heavies get a 36" Str 9 ap 2 single shot. Both have the "Gauss" rule meaning a autowound on a 6 and and autoglance on a 6. This does not affect the Heavy Destroyer at all but it means the standard Destroyer can threaten anything placed on the board.
Destroyers are often used to demech the opponent resulting in more time for the warriors to shoot before being assaluted. While Str 6 is able to deal with the front armor on some transports the Destroyers excel in getting side armor on vehicles meaning that Chimera you could only glance can now be destroyed.
Tommorow I will post a Destroyer based list, and a Battlesuit based Tau list as well as Jetpack tactics.
Thursday, August 26, 2010
Land Speeder Storm Tactics
Sorry about the delay in posting Lots of Crap came up this summer.
While not considered a "competitive choice" by many it does have uses that can be relied on besides the ofchance deepstrike disruption it does have some reliable uses.
The reason it is not a competative choice is compare it to the standard Land Speeder same cost but the standard speeder has BS 4 and is closed topped, and not to better value when upgrading weapons.
The reasons for taking the Storm are, the transport capacity even if it is only scouts they still score, so it is possible for last turn CLAIMS not just contests, also it is an open topped transport allowing the scouts to shoot from the relative saftey of a transport, and it allows the Scouts to assault once they disembark.
That's all well and good but the most important reason is the Scouts USR that it has but how to take advantage of it?
First, give it a multimelta and scout move it right up against that Land Raider/Leman Russ/whatever needs busting open or just to get next 2. While most people don't want to trust a single BS3 multimelta to somethig that important then to get around it give the Scout Seargent a combimelta and powerfist. Once the Target is cracked open he joins the rest of the Scouts as they assault. Which thanks to the Cerebrus Launcher also means the unit charged by the scouts are at -2 to their leadership.
Also if you get unlucky and have first turn against a Deepstrike heavy army (Daemons, Drop Pod Marines, Deathwing, etc) you can use the Storms to deliver your Scouts ANYWHERE on the board you want them, or you could set up a nice little zone of jamming beacons making their deep strikes risky
A fun (and very situational) list
Librarian-nullzone, vortex of doom, epistoary-150
DH Inquisitor Lord- emperor's tarot,bolt pistol, nullrod, psychic hood-101
retinue- 2 mystics,familiar-18
Land Raider-extra armour smoke launchers-258
Inquisitor-power weapon, bolt pistol-36
retinue-2 mystics-12
Chimera-2 Heavy Bolters, smoke launchers-83
Dreadnought-105
Drop Pod-35
Dreadnought-105
Drop Pod-35
Scout Squad- Telion, 9 Sniper Rifles, Heavy Bolter, Camo Cloaks-227
Scout Squad- combi-melta, powerfist, 4 combat blades-110
Scout Squad- combi-melta, powerfist, 4 combat blades-110
Scout Squad- combi-melta, powerfist, 4 combat blades-110
Land Speeder Storm- multimelta-65
Land Speeder Storm- multimelta-65
Land Speeder Storm- multimelta-65
Devastaor Squad-4 plasma Cannons-190
Predator- Lascannon Sponsons-120
2000 on the money
Now the Librarian Deploys attached to the devastators. They deploy in cover in your deployment zone 12" away you have the LandDRaider with the Inquisitor Lord, the Chimera with Inquisitor goes within 12" of the Devs as well, Tellion goes into some cover as well, (If you combat squad his unit place Tellion and the Heavy Bolter together.) The Predator give it some good fire lanes and make sure it is supported by the rest of your army, and not off by itself. The Land Speeder Storms form a Ring/Line in front of your firebase, and will then scout to any place they are needed. In a KP mission where you are the only thing on the table scout them up so the 6" buble around them forces them to either risk the 4d6 scatter into something and mishap or they deepstike in to the mystic's bubble and you let loose with your plasma cannons and Vortex of Doom hopefully within the Nullzone bubble if they have Invulnerable Saves.
Now one thing you could do is place Tellion in cover with his Squad (combat or full not important) with the Predator and Drop Pod one Dreadnought over there with them and when (not if) the other person goes after them if the Tellion's group can not handle them by himself the drop your other Dread over there as well
Leave your comments below and sign up as a follower of this blog for all sorts of information about the less known gems of 40k.
While not considered a "competitive choice" by many it does have uses that can be relied on besides the ofchance deepstrike disruption it does have some reliable uses.
The reason it is not a competative choice is compare it to the standard Land Speeder same cost but the standard speeder has BS 4 and is closed topped, and not to better value when upgrading weapons.
The reasons for taking the Storm are, the transport capacity even if it is only scouts they still score, so it is possible for last turn CLAIMS not just contests, also it is an open topped transport allowing the scouts to shoot from the relative saftey of a transport, and it allows the Scouts to assault once they disembark.
That's all well and good but the most important reason is the Scouts USR that it has but how to take advantage of it?
First, give it a multimelta and scout move it right up against that Land Raider/Leman Russ/whatever needs busting open or just to get next 2. While most people don't want to trust a single BS3 multimelta to somethig that important then to get around it give the Scout Seargent a combimelta and powerfist. Once the Target is cracked open he joins the rest of the Scouts as they assault. Which thanks to the Cerebrus Launcher also means the unit charged by the scouts are at -2 to their leadership.
Also if you get unlucky and have first turn against a Deepstrike heavy army (Daemons, Drop Pod Marines, Deathwing, etc) you can use the Storms to deliver your Scouts ANYWHERE on the board you want them, or you could set up a nice little zone of jamming beacons making their deep strikes risky
A fun (and very situational) list
Librarian-nullzone, vortex of doom, epistoary-150
DH Inquisitor Lord- emperor's tarot,bolt pistol, nullrod, psychic hood-101
retinue- 2 mystics,familiar-18
Land Raider-extra armour smoke launchers-258
Inquisitor-power weapon, bolt pistol-36
retinue-2 mystics-12
Chimera-2 Heavy Bolters, smoke launchers-83
Dreadnought-105
Drop Pod-35
Dreadnought-105
Drop Pod-35
Scout Squad- Telion, 9 Sniper Rifles, Heavy Bolter, Camo Cloaks-227
Scout Squad- combi-melta, powerfist, 4 combat blades-110
Scout Squad- combi-melta, powerfist, 4 combat blades-110
Scout Squad- combi-melta, powerfist, 4 combat blades-110
Land Speeder Storm- multimelta-65
Land Speeder Storm- multimelta-65
Land Speeder Storm- multimelta-65
Devastaor Squad-4 plasma Cannons-190
Predator- Lascannon Sponsons-120
2000 on the money
Now the Librarian Deploys attached to the devastators. They deploy in cover in your deployment zone 12" away you have the LandDRaider with the Inquisitor Lord, the Chimera with Inquisitor goes within 12" of the Devs as well, Tellion goes into some cover as well, (If you combat squad his unit place Tellion and the Heavy Bolter together.) The Predator give it some good fire lanes and make sure it is supported by the rest of your army, and not off by itself. The Land Speeder Storms form a Ring/Line in front of your firebase, and will then scout to any place they are needed. In a KP mission where you are the only thing on the table scout them up so the 6" buble around them forces them to either risk the 4d6 scatter into something and mishap or they deepstike in to the mystic's bubble and you let loose with your plasma cannons and Vortex of Doom hopefully within the Nullzone bubble if they have Invulnerable Saves.
Now one thing you could do is place Tellion in cover with his Squad (combat or full not important) with the Predator and Drop Pod one Dreadnought over there with them and when (not if) the other person goes after them if the Tellion's group can not handle them by himself the drop your other Dread over there as well
Leave your comments below and sign up as a follower of this blog for all sorts of information about the less known gems of 40k.
Subscribe to:
Posts (Atom)