Tuesday, April 12, 2011

Mech Dark Eldar 2500pts

Since there seems to be some support for a Mechanised Dark Eldar list I am here to share.

Duke Sliscus-150
Lady Malys-130
2X 9 Bloodbrides-3 Hydra Gauntlets, Syren, Agoniser-177*2=354
Raider-Aethersails-65*2=130
2X 10 Wyches-2 Shardnets, Hekartix Agoniser-150*2=300
Raider-Aethersails-65*2=130
2X 10 Warriors-Dark Lance-115*2=230
Raider-Flickerfields-70*2=140
6 Trueborn-2 Splinter Cannons, 4 Shardcarbines-112
Raider-Flickerfields, Grisly Trophies-75
3 Void Ravens-Flickerfields, Night Shields, 4 Necrotoxin Missiles-205*3=615
5 Scourges-2 Heat Lances-134

First I will address the two biggest criticisms I forsee of the list. The largest one, "Why Spend so Much on the Void Ravens". The Void Ravens can now effectively multi-task. At 'ard Boyz there is a certain tendency to go to extremes, either a full blown horde, or a wall of steel. The Str 9 of the lances provide that necessary punch to get through Armour, while the 12 large blasts can deal with the hordes and prive the ability to neutralize units through forcing two leadership tests(pinning and 25% casualties), if the opponent rolls enough saves/tests, he will eventually fail some.

Second, only four troops at 2500pts. While there is certainly room to trim points to allow for an extra 5-man Warrior Squad in a Venom with a Blaster, I did not feel it was necessary to provide yet two more easy Kill Points to my opponent.

Then general strategy is to Nuke Enemy Lynchpins(either Death Star units, Synapse Creatures or units with Area of Effect Buffs such as Venomthropes), and the Duke will Deploy with the Trueborn for the 3+ poison and be redeployed into a Bloodbride unit with Lady Malys' assistance. I will hope for a Pain Token with the Combat Drugs, followed by Rerolling Wounds, and +1 Attack.

The Lance Count is Low due to only one Blast Pistol and no Blasters but I am Confident I will stick to the lessons I have learned of making sure important targets die before moving on.

As always please check my math and post criticisms/comments in the comments section.

1 comment:

  1. I like the idea's in your list.

    Few possible idea's.

    Bloodbrides. I run the same setup but am scaling back the gauntlets because they are too killy. I find I kill whatever unit I attack and then am left out of combat for easy shooting. I have not found a balance I like yet, just something I suggest you test a LOT.

    No Flickerfields on your raiders, I highly suggest them. Also consider shock prows, I have great results with them after dropping off the troops. We have the only skimmers that can ram (and other skimmers do not get a dodge or cover), lots of flexability and great stories.

    Warriors w/ Darklance. I'm not finding the dark lances on basic warrior squads to be very useful as I always seem to be moving, consider a blaster instead. Also maybe the reroll to hit racks.

    Trueborne - consider nightfields as your going to be very close useing those 18" weapons.

    Void Ravens, I applaud you good sir for your independent thinking. Consider one implosion missile per raven, they do wonders vs death stars.

    Scourges, the heat lances suck when compared to the haywire blasters. Longer range means less chance to be attacked and larger threat. Myself, I don't like being within 9 inches of anything I don't intend to go into CC with. Also they work well vs normal troops or tanks, again multi > mono.

    Redeploying the duke sounds like a great idea, but it may be considered an illegal deployment and may not be able to do it. Check with rule lawers to be sure.

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