The biggest problem people have during wargames is planning fo every scenario. That is why I take the Duke, not only does he give me alot of flexibility, but he stretches the flexibility of my opposition by giving me the ability to counter his strengths and exploit his weaknesses. Not only does the ability to deepstrike ALL vehicles help it also allows disembarking to allow shooting against vulnerable targets.
More importantly the Duke gives 2d6 on the Roll to determine Drug Effects. This critical to any drug-based army because it mitigats that bad result that could cost you the game.
He also comes with a 3+ poison to any Warrior or Trueborn unit he is deployed with(note he does NOT have to stay with said unit). How do we take advantage of this? Either a large Warrior Squad with Splinter Cannons, or more preferably a unit of Trueborn with 2 Cannons and remaining Shardcarbinse. I personally run about 5-6 Trueborn 2 Cannons and 3-4 Carbines in a Raider with room to deploy.
However, that wastes his 2+ poison,5+ ignore armour so I take Lady Malys. Lady Malys lets you redeploy Duke into another more agressive squad such as Bloodbrides.
Any comments will be appreciated.
No comments:
Post a Comment