Saturday, December 11, 2010

Dark Eldar Incubi Tactics

How should Incubi be run? The first 2 options that come to mind are
1)Drazhar
2)Archon with Phantasm Launcher

Drazhar being the Big Daddy Incubi, makes sense fluffwise and tactics wise where he makes the Incubi fearless, and he comes with the Demiklaves and both Upgrade powers, saving 50 points on a Klavex. Downsides? Price which is Mitigated somewhat by the Savings on a Klavex, so not that bad. The real Downside is no grenades, while situational, most of the time you will be charging trough a crater or into squishy troops hiding in cover, and no grenades means the High Iniative is wasted.

This Leads us to option 2. The Archon while not having as much raw potential boosts the squad as a whole. The build I would run on the Archon is Husk Blade, Soul Trap, Combat Drugs, Shadowfield, an Phantasm Grenade Launcher. 170 points so not exactly cheap but can kill anything except a walker with either +1 str or reroll to wound drugs.

The way to maximise the hitting power is with Furious Charge from Pain Tokens. How do you get 2 Pain Tokens from the start? 2 Haemonculi. As long as you have Drazhar/Archon with the Incubi you can "Share" (steal) both Tokens.

My setup?
Archon-as above-170
5 Incubi- Klavex, Onslaught, Demiklaives-160
2X Haemonculus-Hexrifle-65*2
Raider-Aethersails-65
Total=525

With 6 attacks at Str 4+ that kill opposing models barring invulns 12 attacks at str 5 and 4 attacks at str 6 or 6 attacks at str 4 all power weapons should be able to take anything short of a C'tan

Any thoughts or different set ups leave them in the comments

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