Part 2 of my Dark Angels Week series, I think I will work my way through "Standard builds", before hitting the wings.
2k Dark Angels List
Company Master- Combi-Melta, Lightning Claws-140
Interrogator Chaplain- Combi-Melta-130
10 Company Veterans-all with Power Weapons-430
Razorback-twinlinked Lascannon
10 Tactical Marines- Flamer, Powerfist-275
Razorback-Twinlinked Lascannon
10 Tactical Marines- Flamer, Powerfist-275
Razorback-Twinlinked Lascannon
Land Raider-250
Land Raider-250
Land Raider Crusader-250
Depending on whether it is a KP mission or objectives decides whether or not to combatsquad the Tactical Marines. If it is a KP mission Leave all 10 in the normal Land Raiders, and the Company Vets in the Crusader with the HQ's.
Depending on what the other guy has for CC you can combat squad the Vets and place them into a LR. Then let the Combatsuad from a Tactical group piggyback into the Vet's Razorback so you will be fully mech'ed .
The Razorbacks are for more antitank to leave the nice juicy insides for the Company Veterans squad and to deal with the MCs and Walkers.
Now before people start crying about no extra armor Dark Angels have the old Macine Spirit allowing it to move 6" in a straight line, so I figured save the 45pts for the powerfists in the Tac squads.
Leave your comments below and stay tuned for more of Dark Angels Week.
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