Tuesday, August 31, 2010

Necron Destroyer Tactics

Necrons are currently considered the worst codex aside from a pure GK army in all of Warhammer 40k. The Destroyer and Heavy Destroyer are among the units that keep their codex useable.

Now their Statlines are not all that impressive, the standard MEQ on a bike with I2, but they are "Necrons" so they get a WBB roll and count for Phase Out purposes which makes up for taking less Warriors.

And let's not forget about those guns the Destroyers have a 36" Str6 AP4 3 shots and the heavies get a 36" Str 9 ap 2 single shot. Both have the "Gauss" rule meaning a autowound on a 6 and and autoglance on a 6. This does not affect the Heavy Destroyer at all but it means the standard Destroyer can threaten anything placed on the board.

Destroyers are often used to demech the opponent resulting in more time for the warriors to shoot before being assaluted. While Str 6 is able to deal with the front armor on some transports the Destroyers excel in getting side armor on vehicles meaning that Chimera you could only glance can now be destroyed.

Tommorow I will post a Destroyer based list, and a Battlesuit based Tau list as well as Jetpack tactics.

Thursday, August 26, 2010

Land Speeder Storm Tactics

Sorry about the delay in posting Lots of Crap came up this summer.

While not considered a "competitive choice" by many it does have uses that can be relied on besides the ofchance deepstrike disruption it does have some reliable uses.

The reason it is not a competative choice is compare it to the standard Land Speeder same cost but the standard speeder has BS 4 and is closed topped, and not to better value when upgrading weapons.

The reasons for taking the Storm are, the transport capacity even if it is only scouts they still score, so it is possible for last turn CLAIMS not just contests, also it is an open topped transport allowing the scouts to shoot from the relative saftey of a transport, and it allows the Scouts to assault once they disembark.

That's all well and good but the most important reason is the Scouts USR that it has but how to take advantage of it?

First, give it a multimelta and scout move it right up against that Land Raider/Leman Russ/whatever needs busting open or just to get next 2. While most people don't want to trust a single BS3 multimelta to somethig that important then to get around it give the Scout Seargent a combimelta and powerfist. Once the Target is cracked open he joins the rest of the Scouts as they assault. Which thanks to the Cerebrus Launcher also means the unit charged by the scouts are at -2 to their leadership.

Also if you get unlucky and have first turn against a Deepstrike heavy army (Daemons, Drop Pod Marines, Deathwing, etc) you can use the Storms to deliver your Scouts ANYWHERE on the board you want them, or you could set up a nice little zone of jamming beacons making their deep strikes risky

A fun (and very situational) list

Librarian-nullzone, vortex of doom, epistoary-150

DH Inquisitor Lord- emperor's tarot,bolt pistol, nullrod, psychic hood-101
retinue- 2 mystics,familiar-18
Land Raider-extra armour smoke launchers-258

Inquisitor-power weapon, bolt pistol-36
retinue-2 mystics-12
Chimera-2 Heavy Bolters, smoke launchers-83

Dreadnought-105
Drop Pod-35

Dreadnought-105
Drop Pod-35

Scout Squad- Telion, 9 Sniper Rifles, Heavy Bolter, Camo Cloaks-227

Scout Squad- combi-melta, powerfist, 4 combat blades-110

Scout Squad- combi-melta, powerfist, 4 combat blades-110

Scout Squad- combi-melta, powerfist, 4 combat blades-110

Land Speeder Storm- multimelta-65

Land Speeder Storm- multimelta-65

Land Speeder Storm- multimelta-65

Devastaor Squad-4 plasma Cannons-190

Predator- Lascannon Sponsons-120

2000 on the money

Now the Librarian Deploys attached to the devastators. They deploy in cover in your deployment zone 12" away you have the LandDRaider with the Inquisitor Lord, the Chimera with Inquisitor goes within 12" of the Devs as well, Tellion goes into some cover as well, (If you combat squad his unit place Tellion and the Heavy Bolter together.) The Predator give it some good fire lanes and make sure it is supported by the rest of your army, and not off by itself. The Land Speeder Storms form a Ring/Line in front of your firebase, and will then scout to any place they are needed. In a KP mission where you are the only thing on the table scout them up so the 6" buble around them forces them to either risk the 4d6 scatter into something and mishap or they deepstike in to the mystic's bubble and you let loose with your plasma cannons and Vortex of Doom hopefully within the Nullzone bubble if they have Invulnerable Saves.

Now one thing you could do is place Tellion in cover with his Squad (combat or full not important) with the Predator and Drop Pod one Dreadnought over there with them and when (not if) the other person goes after them if the Tellion's group can not handle them by himself the drop your other Dread over there as well

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